Saturday, 12 November 2011

Game proposal

Props/ Environment art. 

Simple dotted shading style to make them less flat looking. Lots of squared swirls!!


Enemy art

The fox and the Sheepdog.



Mock up shot of everything together!



Which ram? That is the question.




I decided to go with ram number 1!!

Power ram version's. Clouds to follow the ram around and a colour swap.
static ram- Charge machines up.
fat ram- heavy and can't be pushed very fat. if dropped from a height they can smash obstacles.
aqua ram- put out fired and can swim. 
spike- pop balloons and harm enemies.
hot- harm enemies (and set dynamite off?)
flat- speedy and can make themselves flatter to get under thing's.
(Flat ram needs a redesign. Unsure how to show the ram can squash itself to zoom under things)

Tuesday, 8 November 2011

Alien influenced plush

References

Concepts




Potential design

Combining elements i liked form the designs above.

I want to try and do both a large menacing design and also a smaller actual toy-like design. both using stitching bump map's, leathery textures with glossy area's.




Start the modeling!


Body base


LEGS